Made to facilitate Fallout 4 development

In twilight of 2013, Nintendo put out a remasteredThe Legend of Zelda: The Wind Wakerfor Wii U. One of the key reasons cited for the project’s existence was it allowed the Zelda team to experiment and familiarize itself with the new hardware before developing the next entry in the franchise.

It seems Bethesda took a similar approach withFallout 4. Instead of releasing the post-apocalyptic action role-playing game alongside the new Xbox or PlayStation, asThe Elder Scrolls: MorrowindandObliviononce had, the studio opted to spend a little more time with the kit before launch.

Skyrim speedrun

“The first thing we did was portSkyrimto Xbox One,” Fallout 4 director Todd Howard toldGame Informer. According to Howard, this was done purely as an exercise to allow Bethesda’s staff to understand the new hardware faster than they would making a new game from the ground up.

As for whether we’ll ever see thatSkyrimport on new platforms, Howard cautioned “don’t get your hopes up yet,” indicating nothing is in the works right now while suggesting it might be someday.

A battle scene in Battlefield 6 Open Beta

Fallout 4 development began by porting The Elder Scrolls: Skyrim to Xbox One[Game Informer]

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.