DOTA 2

News

Valve has defined a new effect – Knockback in Dota 2.

In the middle of late-night Dota 2 hours (at least in NA), Valve decides to drop a pretty sizable patch. The 7.36b patch has quick a large amount of changes in it. Thankfully the changes are mostly minor tweaks here and there to the many Facets of heroes. Although the patch is pretty big, there’s no need to worry, here’s a recap of the biggest changes of patch 7.36b.

Noah Pather

Knockback and Forced Movement

There’s a new key difference between forced movement and a new effect called Knockback in patch 7.36b. Forced movement is considered any effect that forcibly moves a unit. On the other hand, Knockback is any effect that pushes or pulls a unit at a fixed distance. The full list of the abilities that are considered Knockback is below.

Item Changes of patch 7.36b

There have been several item changes featured in the 7.36b patch, from neutral items to upgraded items. You can check out the full list within the patch noteshere. But here are the most critical changes:

Neutral item changes

Hero Changes of 7.36b

And now we get to the major part of every Dota 2 update: the hero changes. Rather than going through the entire list, here are some highlights of the 7.36b patch:

Shadow Shaman

Wraith King

And those are the major changes for Dota 2 patch 7.36b. Thankfully, the changes aren’t world-shattering like patch 7.36. The patch mostly focuses on balancing out the impact of the previous patch, which was one of the biggest patches that Dota 2 has seen in a while.

DOTA 2

Dota 2 patch 7.36b – An Overview of the Biggest Buffs and nerfs cover image

All effects that are considered Knockback in patch 7.36b (Image via valve)

game icon

game icon

game icon

game icon

game icon